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Benjamin (Hrsg.) Beil

Playing Utopia

Futures in Digital Games

Buch

Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the futu… Mehr

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Produktdetails


Weitere Autoren: Freyermuth, Gundolf S. (Hrsg.) / Schmidt, Hanns Christian (Hrsg.)
  • ISBN: 978-3-8376-5050-1
  • EAN: 9783837650501
  • Produktnummer: 32682358
  • Verlag: Transcript Verlag
  • Sprache: Englisch
  • Erscheinungsjahr: 2019
  • Seitenangabe: 332 S.
  • Masse: H22.3 cm x B14.6 cm x D2.7 cm 517 g
  • Abbildungen: 17 Farbabbildungen, 26 SW-Abbildungen
  • Reihenbandnummer: 10
  • Gewicht: 517

Über den Autor


Benjamin Beil (Prof. Dr.) is a professor of media studies and digital culture at the Department of Media Culture and Theater of the University of Cologne, Germany. His research interests include game studies, inter- and transmediality, television series, and participatory cultures.Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and a founding director of the Cologne Game Lab at TH Köln - University of Applied Sciences in Cologne. He also teaches comparative media studies at the ifs international film school Cologne. His research interests include digital games, audiovisuality, transmediality, and network culture.Hanns Christian Schmidt (Dr.) works as a research assistant at the Institute of Media Culture and Theater (University of Cologne) and within the project Literacy of Play / Literacy of Games - imparting media competence within analogue, digital and hybrid games.

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