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Benjamin (Hrsg.) Beil

Paratextualizing Games

Investigations on the Paraphernalia and Peripheries of Play

Buch

Gaming no longer only takes place as a closed interactive experience in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated… Mehr

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Produktdetails


Weitere Autoren: Freyermuth, Gundolf S. (Hrsg.) / Schmidt, Hanns Christian (Hrsg.)
  • ISBN: 978-3-8376-5421-9
  • EAN: 9783837654219
  • Produktnummer: 33956934
  • Verlag: Transcript Verlag
  • Sprache: Englisch
  • Erscheinungsjahr: 2021
  • Seitenangabe: 300 S.
  • Masse: H22.5 cm x B14.8 cm 468 g
  • Abbildungen: Klebebindung
  • Reihenbandnummer: 13
  • Gewicht: 468

Über den Autor


Benjamin Beil (Prof. Dr.) is a professor of media studies and digital culture at the Department of Media Culture and Theater of the University of Cologne, Germany. His research interests include game studies, inter- and transmediality, television series, and participatory cultures.Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and a founding director of the Cologne Game Lab at TH Köln - University of Applied Sciences in Cologne. He also teaches comparative media studies at the ifs international film school Cologne. His research interests include digital games, audiovisuality, transmediality, and network culture.Hanns Christian Schmidt (Dr.) works as a research assistant at the Institute of Media Culture and Theater (University of Cologne) and within the project Literacy of Play / Literacy of Games - imparting media competence within analogue, digital and hybrid games.

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