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Juul, Jesper (Associate Professor, The Royal Danish Academy of Fine Arts)

Half-Real

Video Games between Real Rules and Fictional Worlds

Buch

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electroni… Mehr

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Produktdetails


  • ISBN: 978-0-262-51651-8
  • EAN: 9780262516518
  • Produktnummer: 11350469
  • Verlag: MIT Press Ltd
  • Sprache: Englisch
  • Erscheinungsjahr: 2011
  • Seitenangabe: 244 S.
  • Masse: H22.8 cm x B17.4 cm x D1.5 cm 441 g
  • Abbildungen: 137 illus.; 137 Illustrations, unspecified
  • Gewicht: 441

Über den Autor


Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds; A Casual Revolution: Reinventing Video Games and Their Players; and The Art of Failure: An Essay on the Pain of Playing Video Games, all published by the MIT Press.

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